Brute Force - Snow & Ice Shader Documentation

11. FAQ & Troubleshooting

I opened the package scene and all I see is pink!

26.PNG

You opened the wrong scene, there is 2 variations of the Grass Shader: one for Unity Standard and one for URP.

Use the folders corresponding to your render pipeline:

SnowDoc46.jpg

I can't find the URP folders and when I import the package it says only v1.0

Contact me at bruteforcegamesstudio@gmail.com with your unity asset store order and I will give it directly to you, chances are the unity package manager is forcing the wrong one on your unity version.

You can solve this issue without my help by installing any unity above 2019.4 and importing the package, then you can export the unity package in your projects.

I have shadow artefacts on Mobile URP

The problem comes from the URP pipeline itself, to get around this issue you need to set your shadow cascade count to 2 or more:

29.png

The snow looks so pale/bright in my project

SnowDoc47.jpg

Color differences may occur when you're not using the default unity color space depending on your Unity version and Render Pipeline, (Gamme for Built-in and Linear for URP)

Either change the rendering color space or simply tune the materials to look the way you want

31.png

The Particle Effect is visible in the editor or at runtime

SnowDoc48.jpg

If you want to not see the particle effect rendering inside the editor, you have to disable the same layer it's in by using the layers visibility option, here the layer used is TransparentFX:

Untitled-1.png

And if you need to disable it's visibility inside the game window or on build you need to do the same for the camera culling masks of your main camera:

aaaaaz.png