Brute Force - Grass Shader Documentation

9. FAQ & Troubleshooting

I opened the package scene and all I see is pink!

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You opened the wrong scene, there is 2 variations of the Grass Shader: one for Unity Standard and one for URP.

Use the folders corresponding to your render pipeline:

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I can't find the URP folders and when I import the package it says only v1.0

Contact me at bruteforcegamesstudio@gmail.com with your unity asset store order and I will give it directly to you, chances are the unity package manager is forcing the wrong one on your unity version.

You can solve this issue without my help by installing any unity above 2019.4 and importing the package, then you can export the unity package in your projects.

I dragged and dropped the mobile material on a plane and the grass isn't there

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I have shadow artefacts on Mobile URP

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The problem comes from the URP pipeline itself, to get around this issue you need to set your shadow cascade count to 2 or more:

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The grass looks so pale/bright in my project

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Color differences may occur when you're not using the default unity color space depending on your Unity version and Render Pipeline, (Gamme for Built-in and Linear for URP)

Either change the rendering color space or simply tune the materials to look the way you want

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My grass is flat with plain color on my custom imported mesh

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This happens because you have no UVs on your custom mesh, to render textures properly and to customize the grass you need to unwrap the UV of your mesh using your 3D software (here blender):

EXPORTBlender.png

A world coordinate feature for UVs is in the work for the next updates (even though it is not recommended to use it instead of a classic UV for performance reasons)