Brute Force - Sand Shader Documentation

10. Performance Tips

Tessellation Factor


Probably the biggest performance factor of the sand shader is the tessellation factor.

You should keep the Tessellation Rock to 1 (which is equal to no tessellation)

For PC/Linux I recommend setting Tessellation Sand between 20 and 50 and for mobile/VR/AR you should stay below 20.

The performance hit is relative to the view distance between the sand and the camera.

Material Pragmas


Check or uncheck the features you don't need in the material, if you don't need Interactive effect you should disable "Use RT".

Disable Shadow Casting


You might not need the shadow casting feature of the mesh renderer in which case this could save you a good performance chunk. This is especially true for terrains which have a Double shadow casting enabled by default!